Set 01 · 33 cards · Holo edition

Pull the light out of paper.

A collector's cabinet for Pokémon cards — foil that chases your cursor, boosters you actually tear open, and a binder that remembers every pull.

ScrollHover the cards

01 — Anatomy of a holo

Every card is a tiny machine.

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Name, stage & HP

The header tells you who it is, how far it has evolved, and how much punishment it can take before it's knocked out.

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The art window

On holo rares this is where the foil lives. Tilt the card and a rainbow slides across it — the reason people keep cards in sleeves.

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Attacks & energy

Each move lists its energy cost on the left and its damage on the right. Colorless circles take any energy you like.

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Set number & rarity

Bottom right: where the card sits in the set and its rarity symbol. ● common, ◆ uncommon, ★ holo, ★★ ultra, ✦ secret.

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The back

Identical on every card, on purpose — so nobody can tell what's in a pack until it's open.

02 — The heavy hitters

Chase cards, on parade.

The ones people open whole boxes for. Scroll to walk the line — hover any card to catch the foil.

03 — The rarity ladder

Five tiers of shine.

Same cardboard, very different light. Commons get a glossy coat, holos get foil in the art, ultras shimmer edge to edge, and secrets carry a gold frame with glitter that follows you.

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04 — The pack room

Five cards. One tear.

Pick a booster, drag across the seal, and flip your pulls one by one. Everything you pull lands in your binder.

Enter the pack room →