Set 01 · 33 cards · Holo edition
Pull the light out of paper.
A collector's cabinet for Pokémon cards — foil that chases your cursor, boosters you actually tear open, and a binder that remembers every pull.
01 — Anatomy of a holo
Every card is a tiny machine.
Name, stage & HP
The header tells you who it is, how far it has evolved, and how much punishment it can take before it's knocked out.
The art window
On holo rares this is where the foil lives. Tilt the card and a rainbow slides across it — the reason people keep cards in sleeves.
Attacks & energy
Each move lists its energy cost on the left and its damage on the right. Colorless circles take any energy you like.
Set number & rarity
Bottom right: where the card sits in the set and its rarity symbol. ● common, ◆ uncommon, ★ holo, ★★ ultra, ✦ secret.
The back
Identical on every card, on purpose — so nobody can tell what's in a pack until it's open.
02 — The heavy hitters
Chase cards, on parade.
The ones people open whole boxes for. Scroll to walk the line — hover any card to catch the foil.
03 — The rarity ladder
Five tiers of shine.
Same cardboard, very different light. Commons get a glossy coat, holos get foil in the art, ultras shimmer edge to edge, and secrets carry a gold frame with glitter that follows you.
04 — The pack room
Five cards. One tear.
Pick a booster, drag across the seal, and flip your pulls one by one. Everything you pull lands in your binder.
Enter the pack room →